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Gameplay hasn't strayed too far from the series' roots with shooting mechanics that are good but not perfect. Really, the most immediate improvement to the quality of life is the readjustment of how the unlock system works. Much of your mileage is likely to come from Conquest, which has been a mainstay since Battlefield 1942. Elimination is basically a hardcore mode with no respawns. Both are worth trying out, but don't do a good job of taking of advantage of BF4's strengths. Running to the bomb mindlessly is a quick way to die, and the team that can master the ability to transport the bomb using vehicles and teamwork will be victorious. Obliteration is all about fighting over the other team to carry a bomb to objectives. Game modes are an important part of having options, and two new modes have found their way into the Battlefield world: Obliteration and Elimination. Not everything will suit your taste, but that's okay because there are tons of other flavors. Unlike other games that thrive on providing excellent close-range gunplay, BF4 is all about letting you eat from a smörgåsbord of tasty content.
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You can take elevators up to the top of skyscrapers then base jump to the middle of the battlefield (not very effective but one of the most fun ways to die quickly). These maps are much more vertical than in previous games. The maps range well in style and design similar to previous games, with there being your impressively large open-world environments such as Siege of Shanghai, and your close-quarters infantry-centric maps like Operation Locker. If you're prone to sea-sickness, you'll get over it quickly. There are amphibious vehicles that allow you to go from dominating water to rolling up in parking garage to defend a flag. Don't be mistaken, it isn't just about making boats larger and equipped with more guns. There are new sea vessels employed for your use, and you'll be quick to learn that they're potent once you're obliterated by them a few times.
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Speaking of which, water is a major element in this installment.
REALTIME LANDSCAPING PRO 2014 REVIEW SERIES
The series was already successful at providing a large landscape for battles, but this game adds density to each foot of real estate. Flood Zone requires you to adapt to a city environment before it's flooded with water. Paracel Storm's vacation-friendly exotic islands are quickly overcome by storms that bring tidal waves. Each map transforms radically during the length of a match in what DICE calls 'Levolution'. The new engine does greater things than provide destructible environments, though. Destructible elements are in full-force, meaning that not only do you see explosions but the result of them. Frostbite v3.0, as its called, is an incredibly impressive engine that brings to life the game's realistic environments. But behind its shroud of strong Battlefield 3 influences is a fundamental improvement: the game's engine. The Battlelog system is back, albeit with some new features, and the base presentation is familiar. Your first impression is likely to be that BF4 appears quite similar to its predecessor.